C++

Title: Mastering C++ Programming: From Basics to Advanced Techniques

The Opening Section

- Why C++ is relevant today and its inception.

- Random insight into subject matter of the article.

- Short note about the contents of the article.

Part 1: Getting Started with C++


1. Understanding C++

- What C++ really is (its definition and history).


- Its features in relation to C and other languages as well practiced.

2. Your Development Setting: How to Do it

- Installing and configuring IDEs such as Visual Studio, Code::Blocks, etc.

- Installation and configuration of compilers such as GCC, Clang, etc.


– Basic explanation of and how one would use command line tools.

3. Fundamental Principles


- Introduction to variables, types and operators.

- Control structures (if, also else, switch and loops).

- Functions in the context of modular programming: why do we need them.

Section 2: Instructional C++ Programming

Subsection 4 – Class objects.

Subsection 4.1 – Inheritance polymorphism encapsulation of objects.

Subsection 4.2 – Definition for class’s constructor and destructor.

5. Structures that are more Complex than Basic Data Structures

Subsection 5.1 – Linear arrays, pointer, and reference.


Subsection 5.2 – Standard Template Library’s (STL) containers: vector, list, and map.

Subsection 5.3 – Internals of an iterator.

6. Dynamic Memory Allocation

Subsection 6.1 – Introduction of new concepts known as New and Delete.

Subsection 6.2 – Introduction of pointers known as smart pointers- unique, shared, and weak.

Subsection 6.3 – Memory leaks and the ways to prevent and control them.

 Module 3: C++ Programming-Advanced

7. Commonly used in C++ programming.

- Function templates and class templates.

- Template specialization and partial specialization.

- Using STL algorithms with templates.

8. Concurrency and Multithreading.


- Foundational knowledge of synchronization and threads.

- Synchronization primitives such as mutex and condition variables.


- Concepts related to atomic operations and their application in concurrent programming.

9. Exception Handling

- Exception handling in programming try, catch and throw.

- Strategies of programming without causing and catching exceptions.

 Section 4. Applications of the C++ Programming language where C+ is used.

10. Basics of File Handling and File Streams

– Retrieving data from stored files.

– Files streams: ifstream, ofstream, fstream.


11. Content of Networking and Sockets to Connect to the Servers


– Basic Definition of Communication in a Network.

– Use of Sockets to Communicate to a Server in a Sever-Client Model.

12. C++ Programming and Concerning Graphics only.


– Some Regular Graphics Libraries. Example OpenGL.

– Creating Non Complex Graphical User Interface (GUI) Based Applications.

 Section 5 – Advanced C++ Programming

In the following section, we cover.

15. Performance Optimization Techniques

- Profiles and bench marks tools.

- Methods of decreasing the CPU and memory requirements.

16. De-supporting C++ Code


- Debugging – bdbg (gdb, Visual C++ Debugger etc).


- Ways to perform debugging effectively.

 Section 6: Recommended Approaches and Further Issues

15. Design Patterns

- Introduction to some definition patterns (e.g., Singleton, Factory, Observer).

- Approaches to design patterns spiritual in C++.

16. Software Engineering Practices

- Git as a version control system.

- Unit test libraries (e.g. Google mock up test).

- CI/CD implementation.

 Concluding Remarks

- Overview of the salient points discussed in the preceding text.

- Significance of C++ programming language in contemporary application development.

- Concluding comments and materials for more study.

Supplementary Section: Materials and More Reading

- Collection of context-relevant literature, internet resources, and e-learning classes.

- C++ relevant social media networks and discussions board.

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