A Detailed Overview of Software Development and its Principles, Procedures and Practices
Introduction
Software development is an expansive and multi-faceted industry in the contemporary era. Just about everything in today’s world depends to a very large extent on software. In other words, software development covers a range of building programs and platforms for the world. This article seeks to give a detailed account of software development: its onset, the practices, the methodologies and the fads attending it.
1. The History of Software Development
Speaking of software development, one can easily say that it has incomparably changed within last two or three decades. In the beginning of the computing era, programming was an exclusive exercise in code ‘writing’ only for the geeks, who was mathematically and/or electronically trained to know the machinations of the truly low level – mnemonics and machines. The creation of abstractions and portable codes, began the history of construction’s fundamental programming languages – FORTRAN, COBOL and C.
The second revolution in the programming occurred in the6819s with the rise Object Oriented Programming (OOP) – a programming paradigm that finds its reflection in the C++ and SmallTalk languages – that allowed creating applications with less code and more elements of long lasting design. The webernet explosion in the late 1990 s and early 2000 s had its fair share of advantages and hurdles; more so, it resulted in the emergence of the designing of computing applications that are accessed through the web.
2. The Important Elements Associated with the Software Development Life Cycle
Developing a software product is an activity that is not as easy as it may be thought and there are certain cardinal rules that have to be followed in enhancing the generation of effective, sustainable and extensible software applications.
A) Create each Module as if it was a completely new Application as Reuse is always welcomed
Multilayered architecture refers to a technique in software design that encourages the construction of monolithic systems as compositions of interdependent, architecturally significant elements called architectural levels. They are self-contained units that offer specific services; can be designed, built and tested separately, or with weak bonds to other units, if any. This principle improves the convenience of use and makes the process of correcting errors and expanding the software much easier. Frameworks – e.g. Spring and Angular – illustrate this modularity principle in action.
b) Maintainability and Readability
Maintainability refers to the ease with which a system can be modified or updated. Code should be easily readable for the benefit of effective teamwork and sustained development. Some of these are clean coding, proper code documentation and name conventions which make code bases easy to maintain.
c) Security and Reliability
Software should be developed and made available to address internal and external threats given the current age where security breaches and cyberattacks are common. Practices such as code assessment, scheduled code testing and static code checking help prevent such risks.
3. Software Development Life Cycle (SDLC)
The Software Development Life Cycle (SDLC) is a fundamental methodology in software engineering that believes a respectable software framework ought to be manufactured in a structured manner for quality and efficiency. Some of the basic SDLC activities include:
Planning and Requirement Analysis: It is establishing the different learners or stakeholders requirements and the scope of the project.
Design: It is conceptualizing the system and preparing the Design documents.
Implementation: It is the program code writing phase, It is the phase where the architect turns into a builder.
Testing: It is to ensure that the expectations on the designed system are fulfilled.
Deployment: It is the phase where the developed system is made available for user’s access.
Maintenance: These are regular updates and fixes of the system.
There is many different SDLC models including but not limited to: Waterfall, Iterative, Agile.… Each of these models can be applied on different kinds of projects.
a) Waterfall Model
As the name suggests, the Waterfall model is cyclic and cascade in design, meaning all sections must be finished entirely before the next can begin.Albeit the advantages of having a forward-looking view of project stages as a sequential process with no backtracking, its simplicity can also be a greatest undoing, particularly in dynamic projects because there are no adjustments that can be made within it.
b) Agile Development
Agile refers to RHW’s planning process which is adaptive to iteration and is objective teamwork and user feedback based. It is one of the numerous methodologies within the Agile concept, like Scrum and Kanban, which focuses on spliting up a project into small manageable portions called sprints to allow flexible response to changes in the project.
c) Infrastructure as Code
DevOps is the coupling of development and IT operations to improve collaboration, process implementation, speed and reliability of software deployment. Processes like Continuous Integration/Continuous Deployment (CI/CD) pipelines and Cloud operated Infrastructure (Infrastructure as Code, IaC) for example enable faster software delivery.
4. Current programming languages and tools
a) Languages Dominant In The World
Python: Python is simple and easy to learn hence it has been embraced in web development, data science, automation among other fields.
Javascript: In web development, JavaScript is a must-have and therefore, JavaScript frameworks like React and Vue. JS provide the building blocks of dynamic web pages.
Java: Renowned for reliability and portability, Java has been a traditional language for corporate software and development of android applications.
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